Blends critical theory with accessible storytelling to argue that experimental art and design provide blueprints for navigating complex systems.
Systems Play: Art, Design and the Future of Humankind introduces the concept of systems play, a contemporary approach in art and design that helps humans navigate an increasingly complex and uncertain world. By moving away from human-centric and linear perspectives, the author argues, contemporary artists are challenging established ideas regarding identity, progress, and kinship. The book views experimental artists as epistemologists who use biotechnology, AI, and immersive experiences to reveal the deep structural interdependencies between humans and the natural environment.
Through various thematic lenses—such as personhood, family, and time—the sources suggest that our reality is a fluid, emergent construction rather than a fixed truth. Ultimately, these creative strategies offer new intellectual models for a future defined by ecological awareness and a more compassionate, collective existence. This shift requires a re-evaluation of agency, urging us to see ourselves not as masters of nature, but as participants in a vast, non-linear system.
The book offers an engaging look at how systems play and speculative design can illuminate social challenges and support collective action for the good of humans and non-humans alike. It presents a rich set of multidisciplinary examples that will inspire researchers and artists alike. Through richly illustrated case studies across fields such as speculative design, immersive installation, and interactive media, it examines how creative work can expand human perception beyond biological limits; challenge anthropocentric assumptions; reconceive personhood as relational and distributed; rethink family, community, and care as dynamic systems; and reframe our experience of time. Each chapter situates these practices within broader cultural, technological, and ecological contexts, showing how they resist reductive narratives and open space for alternative futures.
Table of Contents
Introduction: The Idea of a World
1. Change
Rethinking Progress
Recalculating Power
Progress as Return
Multiplicity and Uncertainty
Flickering Narratives
2. Access
Organs of Perception
Nomadic Perspectives
The Salience Filter
End Users
3. Personhood
Mapping the Human
Journeying without a Self
Personhood is Everywhere
Seeing Other People
4. Family
Not the Family Tree
The Resistant Family
Matters of Childcare
Posthuman (Pro)Creative Services
Pragmatism and Corazónar
5. Community
Rituals of Recalibration
Collective Immersion
Finite Terraforming
Recipes for Communal Worlds
6. Time
The Shape of Time
Making Time
Time-Islands
Fractal Time
End Times
Imaginable Time
Concluding Thoughts: What We May Become
Bibliography
Index