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Distributed for Intellect Ltd

Systems Play

Art, Design and the Future of Humankind

Distributed for Intellect Ltd

Systems Play

Art, Design and the Future of Humankind

Blends critical theory with accessible storytelling to argue that experimental art and design provide blueprints for navigating complex systems.

Systems Play: Art, Design and the Future of Humankind introduces the concept of systems play, a contemporary approach in art and design that helps humans navigate an increasingly complex and uncertain world. By moving away from human-centric and linear perspectives, the author argues, contemporary artists are challenging established ideas regarding identity, progress, and kinship. The book views experimental artists as epistemologists who use biotechnology, AI, and immersive experiences to reveal the deep structural interdependencies between humans and the natural environment. 

Through various thematic lenses—such as personhood, family, and time—the sources suggest that our reality is a fluid, emergent construction rather than a fixed truth. Ultimately, these creative strategies offer new intellectual models for a future defined by ecological awareness and a more compassionate, collective existence. This shift requires a re-evaluation of agency, urging us to see ourselves not as masters of nature, but as participants in a vast, non-linear system.

The book offers an engaging look at how systems play and speculative design can illuminate social challenges and support collective action for the good of humans and non-humans alike. It presents a rich set of multidisciplinary examples that will inspire researchers and artists alike. Through richly illustrated case studies across fields such as speculative design, immersive installation, and interactive media, it examines how creative work can expand human perception beyond biological limits; challenge anthropocentric assumptions; reconceive personhood as relational and distributed; rethink family, community, and care as dynamic systems; and reframe our experience of time. Each chapter situates these practices within broader cultural, technological, and ecological contexts, showing how they resist reductive narratives and open space for alternative futures.


168 pages | 5.91 x 8.27 | © 2026

Art: Art--General Studies


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Table of Contents

Introduction: The Idea of a World

 

1. Change

Rethinking Progress

Recalculating Power

Progress as Return

Multiplicity and Uncertainty

Flickering Narratives

 

2. Access

Organs of Perception

Nomadic Perspectives

The Salience Filter

End Users

 

3. Personhood

Mapping the Human

Journeying without a Self

Personhood is Everywhere

Seeing Other People

 

4. Family

Not the Family Tree

The Resistant Family

Matters of Childcare

Posthuman (Pro)Creative Services

Pragmatism and Corazónar

 

5. Community

Rituals of Recalibration

Collective Immersion

Finite Terraforming

Recipes for Communal Worlds

 

6. Time

The Shape of Time

Making Time

Time-Islands

Fractal Time

End Times

Imaginable Time

 

Concluding Thoughts: What We May Become

Bibliography

Index

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